![donkey kong 3 snes donkey kong 3 snes](https://i.ytimg.com/vi/U7JogCRH2a8/maxresdefault.jpg)
Something like sticky bees wax or honey would have fit in way better. It also breaks the aesthetic the stage is aiming to capture. There's no need to reuse the grass for this. For example, in the beehive stage, the bees just have grass for you to hold on to.
![donkey kong 3 snes donkey kong 3 snes](https://i.ebayimg.com/images/g/s4cAAOSwctxeK7PK/s-l640.jpg)
No world map to connect the smaller individual island maps.Ĩ. Tropical Freeze also has checkpoints but they are not used at all well.ħ. You had to slowly get better and better at each section to make the next checkpoint barrel. They had frequent checkpoints so you could not brute force your way through any part of the game. The SNES games gave you at most 2 hits at any one time then you're dead. Something you could do in DKC 2 and 3 for most of the bonus stages.Ħ. A shame Tropical Freeze did not do this better.Īlso you can't re-try a bonus stage in a level without dying or exiting the level first. The SNES DKC2 and DKC3 had bonus stages, all unique and all specifically designed to fit the theme of the stage they were in. There is just a few of them, they all have the same look and just repeat over and over. So I make the game as hard as it was on WiiU but with a character that plays at least semi decently.ĥ. I just play with Funky, avoid all the spikes and kill myself when I lose as many hearts as would be a death in the WiiU classic mode. It's hard to get the right hights you need for each jump. This is evident on the mine cart as an example.
![donkey kong 3 snes donkey kong 3 snes](https://s.uvlist.net/137762/screenshot/Donkey%20Kong%203%20(Nintendo%20Entertainment%20System).jpg)
Also it's not easy to run and not easy to manage the height of your jumps. Just not required and makes the overall game harder to play. Like requiring L or R held to hold on to a vine. Overall they work but some of the choices are really bad. His single jump is just as terrible as DK's one is.Ĥ. I don't need the extra hearts or spike immunity I just need the double jump to get anywhere. This forced me to use Funky Kong for most of the game. Trying to jump and move accurately which is required for many of the tougher platforming is just not possible without much frustration. DK along with all of his helper buddies are so hard to control. There is no unique gimmick to each stage to make them feel unique and all the special K stages all feel very similar as they use the same aesthetic.ģ. For the most part the stages are designed very averagely. It sounds good but it doesn't fit aesthetically in with the theme of each stage.Ģ. It's not great, just different so the change is welcome.ġ. The new type of enemines, ie the move away from kremlings works well. Sure it's not cutting edge but it looks great.Ģ. The game looks good and has a great aesthetic. I'll share what are some good and bad points of Tropical Freeze.ġ.
DONKEY KONG 3 SNES FULL
We've also limited it to full games where the ape has a starring role - we'd be here all day if we included all of the karting and tennis games featuring the DK clan - and we've ejected the Game & Watch titles (which can be found digitally spread across various Game & Watch Gallery collections or DSiWare) and consolidated a few ports for the sake of brevity. We've included only games on Nintendo consoles, so you won't find obscurities like Donkey Kong 3 Dai Gyakushuu. It's about time we ranked every Donkey Kong game from best to worst, then! Or, more accurately, from worst to best.īelow you'll find just that - the best Donkey Kong games of all time ranked from bad to brilliant. From 1981's original Donkey Kong up to the Switch port of Donkey Kong Country: Tropical Freeze, the ape and his clan have consistently featured in Nintendo games for 40 years now. It's easy to forget just how many games Mario's erstwhile nemesis has to his name.